3DTactileDraw

Tool Summary
General Purpose Information | |
---|---|
Year of First Releaseⓘ The year a tool was first publicly released or discussed in an academic paper. | 2019 |
Platformⓘ The OS or software framework needed to run the tool. | Unknown |
Availabilityⓘ If the tool can be obtained by the public. | Unavailable |
Licenseⓘ Tye type of license applied to the tool. | Unknown |
Hardware Control Information | |
---|---|
Haptic Categoryⓘ The general types of haptic output devices controlled by the tool. | Vibrotactile |
Hardware Abstractionⓘ How broad the type of hardware support is for a tool.
| Bespoke (HapticHead) |
Interaction and Interface Information | |
---|---|
Driving Featureⓘ If haptic content is controlled over time, by other actions, or both. | Time |
Effect Localizationⓘ How the desired location of stimuli is mapped to the device.
| Target-centric |
Media Supportⓘ Support for non-haptic media in the workspace, even if just to aid in manual synchronization. | None |
Iterative Playbackⓘ If haptic effects can be played back from the tool to aid in the design process. | Yes |
Design Approachesⓘ Broadly, the methods available to create a desired effect.
| DPC, Process |
Interaction Metaphorsⓘ Common UI metaphors that define how a user interacts with a tool.
| Keyframe, Demonstration |
Additional Information
3DTactileDraw supports control of an a 24-actuator array using the HapticHead helmet. Two major interfaces are present in the tool: a paint interface that permits drawing desired effects directly on the surface of a model of a 3D head, and a curve interface that provides per-actuator intensity keyframes on a timeline.
For more information about 3DTactileDraw, consult the CHI 2019 paper.