H3D API
Tool Summary
General Purpose Information | |
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Year of First Releaseⓘ The year a tool was first publicly released or discussed in an academic paper. | 2004 |
Platformⓘ The OS or software framework needed to run the tool. | Windows, macOS, Linux |
Availabilityⓘ If the tool can be obtained by the public. | Available |
Licenseⓘ Tye type of license applied to the tool. | Open Source (GPL 2) |
Venueⓘ The venue(s) for publications. | N/A |
Intended Use Caseⓘ The primary purposes for which the tool was developed. | Simulation |
Hardware Control Information | |
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Haptic Categoryⓘ The general types of haptic output devices controlled by the tool. | Force Feedback |
Hardware Abstractionⓘ How broad the type of hardware support is for a tool.
| Consumer |
Device Namesⓘ The hardware supported by the tool. This may be incomplete. | Phantom, Novint Falcon, omega.x, delta.x, sigma.x |
Body Positionⓘ Parts of the body where stimuli are felt, if the tool explicitly shows this. | N/A |
Interaction and Interface Information | |
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Driving Featureⓘ If haptic content is controlled over time, by other actions, or both. | Action |
Effect Localizationⓘ How the desired location of stimuli is mapped to the device.
| Target-centric |
Media Supportⓘ Support for non-haptic media in the workspace, even if just to aid in manual synchronization. | Visual |
Iterative Playbackⓘ If haptic effects can be played back from the tool to aid in the design process. | N/A |
Design Approachesⓘ Broadly, the methods available to create a desired effect.
| DPC, Process |
Interaction Metaphorsⓘ Common UI metaphors that define how a user interacts with a tool.
| N/A |
Storageⓘ How data is stored for import/export or internally to the software. | None |
Connectivityⓘ How the tool can be extended to support new data, devices, and software. | API |
Additional Information
H3D API is a framework that lets users design haptic scenes using X3D. Virtual objects, effects in space, and haptic devices can be specified using X3D and added into the scene-graph. Visual properties are rendered using OpenGL and haptic properties are rendered using the included HAPI engine. Users also have the option of adding new features or creating more complex scenes by directly programming in C++ or Python.
For more information on H3D API, please consult the H3D API website and its documentation page.