|General Purpose Information|
| Year of First Releaseⓘ |
The year a tool was first publicly released or discussed in an academic paper.
| Platformⓘ |
The OS or software framework needed to run the tool.
|Windows, macOS, Linux|
| Availabilityⓘ |
If the tool can be obtained by the public.
| Licenseⓘ |
Tye type of license applied to the tool.
|Open Source (GPL 2)|
|Hardware Control Information|
| Haptic Categoryⓘ |
The general types of haptic output devices controlled by the tool.
| Hardware Abstractionⓘ |
How broad the type of hardware support is for a tool.
|Class (1 DoF)|
|Interaction and Interface Information|
| Driving Featureⓘ |
If haptic content is controlled over time, by other actions, or both.
| Effect Localizationⓘ |
How the desired location of stimuli is mapped to the device.
| Media Supportⓘ |
Support for non-haptic media in the workspace, even if just to aid in manual synchronization.
| Iterative Playbackⓘ |
If haptic effects can be played back from the tool to aid in the design process.
| Design Approachesⓘ |
Broadly, the methods available to create a desired effect.
| Interaction Metaphorsⓘ |
Common UI metaphors that define how a user interacts with a tool.
The Synth-A-Modeler Designer is designed for physical modeling for sound synthesis and can be connected to force-feedback devices as inputs. Models can be constructed using mass-interaction and waveguide modeling through graphical elements. A special “port” object provides 1 DoF of input through a supported haptic device to allow physical control over the model. When a model is complete, the Designer can export it to a Faust DSP file that can be compiled to run on various targets, such as on the Web, mobile devices, and desktop computers.
For more information, consult the 2012 Linux Audio Conference paper, the 2016 Conference on Human Haptic Sensing and Touch Enabled Computer Applications paper, and the both the GitHub repository for the designer and the one for the compiler.