VRML Plugin

Tool Summary
General Purpose Information | |
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Year of First Releaseⓘ The year a tool was first publicly released or discussed in an academic paper. | 2003 |
Platformⓘ The OS or software framework needed to run the tool. | Windows |
Availabilityⓘ If the tool can be obtained by the public. | Unavailable |
Licenseⓘ Tye type of license applied to the tool. | Unknown |
Hardware Control Information | |
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Haptic Categoryⓘ The general types of haptic output devices controlled by the tool. | Force Feedback |
Hardware Abstractionⓘ How broad the type of hardware support is for a tool.
| Consumer (PHANTOM) |
Interaction and Interface Information | |
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Driving Featureⓘ If haptic content is controlled over time, by other actions, or both. | Action |
Effect Localizationⓘ How the desired location of stimuli is mapped to the device.
| Target-centric |
Media Supportⓘ Support for non-haptic media in the workspace, even if just to aid in manual synchronization. | Visual |
Iterative Playbackⓘ If haptic effects can be played back from the tool to aid in the design process. | N/A |
Design Approachesⓘ Broadly, the methods available to create a desired effect.
| Process |
Interaction Metaphorsⓘ Common UI metaphors that define how a user interacts with a tool.
| N/A |
Additional Information
This system is a Virtual Reality Modeling Language (VRML) plugin that adds force-feedback effects to a subset of VRML. This means that existing VRML scenes can automatically have haptic effects added to them. The scene can be explored using a PHANTOM device in the Netscape browser.
For more information about the VRML plugin, consult the 2003 Haptics Symposium paper.