TorqueTuner

Tool Summary
General Purpose Information | |
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Year of First Releaseⓘ The year a tool was first publicly released or discussed in an academic paper. | 2020 |
Platformⓘ The OS or software framework needed to run the tool. | libmapper |
Availabilityⓘ If the tool can be obtained by the public. | Available |
Licenseⓘ Tye type of license applied to the tool. | Open Source (MIT) |
Hardware Control Information | |
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Haptic Categoryⓘ The general types of haptic output devices controlled by the tool. | Force Feedback |
Hardware Abstractionⓘ How broad the type of hardware support is for a tool.
| Bespoke (TorqueTuner) |
Interaction and Interface Information | |
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Driving Featureⓘ If haptic content is controlled over time, by other actions, or both. | Action |
Effect Localizationⓘ How the desired location of stimuli is mapped to the device.
| Device-centric |
Media Supportⓘ Support for non-haptic media in the workspace, even if just to aid in manual synchronization. | None |
Iterative Playbackⓘ If haptic effects can be played back from the tool to aid in the design process. | Yes |
Design Approachesⓘ Broadly, the methods available to create a desired effect.
| Process, Library |
Interaction Metaphorsⓘ Common UI metaphors that define how a user interacts with a tool.
| N/A |
Additional Information
TorqueTuner is a standalone 1-DoF haptic module that can be used as a standalone device or connected to a digital musical instrument such as the T-Stick. It contains a set of embedded effects that can be modified through inputs sent using OSC through libmapper. TorqueTuner also sends information about its own state back through OSC that can be used as inputs to another process running elsewhere.
For more information on the TorqueTuner hardware or software environment, please consult the NIME’20 paper or the GitHub repository. The photograph of the TorqueTuner by M. Kirkegaard, M. Bredholt, C. Frisson, and M.M. Wanderley is licensed under CC BY 4.0.