|General Purpose Information|
| Year of First Releaseⓘ |
The year a tool was first publicly released or discussed in an academic paper.
| Platformⓘ |
The OS or software framework needed to run the tool.
|Windows, macOS, Linux|
| Availabilityⓘ |
If the tool can be obtained by the public.
| Licenseⓘ |
Tye type of license applied to the tool.
|Open Source (GPL 3)|
|Hardware Control Information|
| Haptic Categoryⓘ |
The general types of haptic output devices controlled by the tool.
| Hardware Abstractionⓘ |
How broad the type of hardware support is for a tool.
|Class (Shape-Memory Alloys)|
|Interaction and Interface Information|
| Driving Featureⓘ |
If haptic content is controlled over time, by other actions, or both.
| Effect Localizationⓘ |
How the desired location of stimuli is mapped to the device.
| Media Supportⓘ |
Support for non-haptic media in the workspace, even if just to aid in manual synchronization.
| Iterative Playbackⓘ |
If haptic effects can be played back from the tool to aid in the design process.
| Design Approachesⓘ |
Broadly, the methods available to create a desired effect.
|DPC, Process, Library|
| Interaction Metaphorsⓘ |
Common UI metaphors that define how a user interacts with a tool.
|Track, Keyframe, Demonstration|
ANISMA is a toolkit to prototype wearable haptic devices using shape-memory alloys (SMAs). Users can position types of SMAs already present in the software between two nodes and simulate how networks of SMAs would behave on the skin during actuation. Nodes to which SMAs are attached can either be simulated as adhered to the skin of the wearer or free-floating. Once the layout is complete, ANISMA can be used to fabricate the design and to play back patterns on the actual hardware.