|General Purpose Information|
| Year of First Releaseⓘ |
The year a tool was first publicly released or discussed in an academic paper.
| Platformⓘ |
The OS or software framework needed to run the tool.
| Availabilityⓘ |
If the tool can be obtained by the public.
| Licenseⓘ |
Tye type of license applied to the tool.
|Hardware Control Information|
| Haptic Categoryⓘ |
The general types of haptic output devices controlled by the tool.
| Hardware Abstractionⓘ |
How broad the type of hardware support is for a tool.
|Interaction and Interface Information|
| Driving Featureⓘ |
If haptic content is controlled over time, by other actions, or both.
| Effect Localizationⓘ |
How the desired location of stimuli is mapped to the device.
| Media Supportⓘ |
Support for non-haptic media in the workspace, even if just to aid in manual synchronization.
| Iterative Playbackⓘ |
If haptic effects can be played back from the tool to aid in the design process.
| Design Approachesⓘ |
Broadly, the methods available to create a desired effect.
|DPC, Process, Library|
| Interaction Metaphorsⓘ |
Common UI metaphors that define how a user interacts with a tool.
Macaron uses web audio to drive an actuator connected to the user’s computer. A library of vibrotactile effects are available for playback that are visualized as waveforms expressing amplitude and frequency over time. These presets can be loaded into the editor pane where keyframes can be added to the waveforms and modified. Alternatively, effects can be created from scratch without the use of a preset. Preset and custom effects can be played back over audio output to support an iterative design process.