Tactile Editor

Tool Summary
General Purpose Information | |
---|---|
Year of First Releaseⓘ The year a tool was first publicly released or discussed in an academic paper. | 2008 |
Platformⓘ The OS or software framework needed to run the tool. | macOS |
Availabilityⓘ If the tool can be obtained by the public. | Unavailable |
Licenseⓘ Tye type of license applied to the tool. | Unknown |
Hardware Control Information | |
---|---|
Haptic Categoryⓘ The general types of haptic output devices controlled by the tool. | Vibrotactile |
Hardware Abstractionⓘ How broad the type of hardware support is for a tool.
| Class (Vibration Motors) |
Interaction and Interface Information | |
---|---|
Driving Featureⓘ If haptic content is controlled over time, by other actions, or both. | Time, Action |
Effect Localizationⓘ How the desired location of stimuli is mapped to the device.
| Device-centric |
Media Supportⓘ Support for non-haptic media in the workspace, even if just to aid in manual synchronization. | None |
Iterative Playbackⓘ If haptic effects can be played back from the tool to aid in the design process. | Yes |
Design Approachesⓘ Broadly, the methods available to create a desired effect.
| DPC, Sequencing |
Interaction Metaphorsⓘ Common UI metaphors that define how a user interacts with a tool.
| Track |
Additional Information
Tactile Editor is an application that allows users to create vibration patterns for motors. “Motor objects” represent the basic unit of these patterns and include parameters for physical motor assignment, start time, duration, and intensity. These objects can be assigned to different tracks to allow different vibrations to be layered together. Patterns can be tested by playing them back on a connected device. Sensor values input to the Editor can be used to trigger the start of different patterns.
For more information, consult Markus Jonas’s Masters Thesis.