AdapTics

An image of AdapTics to aid in identification.

Tool Summary

General Purpose Information
Year of First Releaseⓘ 2024
Platformⓘ Unity, Rust
Availabilityⓘ Available
Licenseⓘ Open Source (GPL-3.0 and MPL-2.0)
Venueⓘ ACM CHI
Intended Use Caseⓘ Prototyping, Haptic Augmentation
Hardware Control Information
Haptic Categoryⓘ Vibrotactile
Hardware Abstractionⓘ Consumer
Device Namesⓘ Ultraleap STRATOS Explore
Body Positionⓘ Hand
Interaction and Interface Information
Driving Featureⓘ Time, Action
Effect Localizationⓘ Target-centric
Media Supportⓘ None
Iterative Playbackⓘ Yes
Design Approachesⓘ DPC, Process, Library
Interaction Metaphorsⓘ Keyframe, Demonstration, Track
Storageⓘ Custom JSON
Connectivityⓘ API, WebSockets

Additional Information

AdapTics is a toolkit for creating ultrasound tactons whose parameters change in response to other parameters or events. It consists of two components: the AdapTics Engine and Designer. The Designer, built on Unity, allows for the creation of adaptive tactons using elements commonly found in audio-video editors, and adaptive audio editing in particular. Tactons can be created freely or in relation to a simulated hand. The Designer communicates using WebSockets to the Engine, which is responsible for rendering on the connected hardware. While only Ultraleap devices are supported as of writing, the Engine is designed to support future hardware. The Engine can be used directly through API calls in Rust or C/C++.

To learn more about AdapTics, read the CHI 2024 paper or consult the AdapTics Engine and AdapTics Designer GitHub repositories.