ANISMA
Tool Summary
General Purpose Information | |
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Year of First Releaseⓘ The year a tool was first publicly released or discussed in an academic paper. | 2022 |
Platformⓘ The OS or software framework needed to run the tool. | Windows, macOS, Linux |
Availabilityⓘ If the tool can be obtained by the public. | Available |
Licenseⓘ Tye type of license applied to the tool. | Open Source (GPL 3) |
Venueⓘ The venue(s) for publications. | ACM ToCHI |
Intended Use Caseⓘ The primary purposes for which the tool was developed. | Hardware Control |
Hardware Control Information | |
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Haptic Categoryⓘ The general types of haptic output devices controlled by the tool. | Skin Stretch/Compression |
Hardware Abstractionⓘ How broad the type of hardware support is for a tool.
| Class |
Device Namesⓘ The hardware supported by the tool. This may be incomplete. | Shape-Memory Alloy |
Body Positionⓘ Parts of the body where stimuli are felt, if the tool explicitly shows this. | N/A |
Interaction and Interface Information | |
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Driving Featureⓘ If haptic content is controlled over time, by other actions, or both. | Action |
Effect Localizationⓘ How the desired location of stimuli is mapped to the device.
| Location-aware |
Media Supportⓘ Support for non-haptic media in the workspace, even if just to aid in manual synchronization. | None |
Iterative Playbackⓘ If haptic effects can be played back from the tool to aid in the design process. | Yes |
Design Approachesⓘ Broadly, the methods available to create a desired effect.
| DPC, Process, Library |
Interaction Metaphorsⓘ Common UI metaphors that define how a user interacts with a tool.
| Track, Keyframe, Demonstration |
Storageⓘ How data is stored for import/export or internally to the software. | STL File |
Connectivityⓘ How the tool can be extended to support new data, devices, and software. | None |
Additional Information
ANISMA is a toolkit to prototype wearable haptic devices using shape-memory alloys (SMAs). Users can position types of SMAs already present in the software between two nodes and simulate how networks of SMAs would behave on the skin during actuation. Nodes to which SMAs are attached can either be simulated as adhered to the skin of the wearer or free-floating. Once the layout is complete, ANISMA can be used to fabricate the design and to play back patterns on the actual hardware.
For more information, please consult the 2022 ACM ToCHI paper and the main GitHub repository.