bHaptics Designer
Tool Summary
General Purpose Information | |
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Year of First Releaseⓘ The year a tool was first publicly released or discussed in an academic paper. | 2016 |
Platformⓘ The OS or software framework needed to run the tool. | Web |
Availabilityⓘ If the tool can be obtained by the public. | Available |
Licenseⓘ Tye type of license applied to the tool. | Proprietary |
Venueⓘ The venue(s) for publications. | N/A |
Intended Use Caseⓘ The primary purposes for which the tool was developed. | Virtual Reality, Gaming |
Hardware Control Information | |
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Haptic Categoryⓘ The general types of haptic output devices controlled by the tool. | Vibrotactile |
Hardware Abstractionⓘ How broad the type of hardware support is for a tool.
| Consumer |
Device Namesⓘ The hardware supported by the tool. This may be incomplete. | bHaptics Devices |
Body Positionⓘ Parts of the body where stimuli are felt, if the tool explicitly shows this. | Torso, Arm, Head, Hand, Foot |
Interaction and Interface Information | |
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Driving Featureⓘ If haptic content is controlled over time, by other actions, or both. | Time |
Effect Localizationⓘ How the desired location of stimuli is mapped to the device.
| Location-aware |
Media Supportⓘ Support for non-haptic media in the workspace, even if just to aid in manual synchronization. | None |
Iterative Playbackⓘ If haptic effects can be played back from the tool to aid in the design process. | Yes |
Design Approachesⓘ Broadly, the methods available to create a desired effect.
| DPC, Process, Sequencing, Library |
Interaction Metaphorsⓘ Common UI metaphors that define how a user interacts with a tool.
| Track, Keyframe, Demonstration |
Storageⓘ How data is stored for import/export or internally to the software. | Internal |
Connectivityⓘ How the tool can be extended to support new data, devices, and software. | API |
Additional Information
The bHaptics Designer allows for tactile patterns and animations to be created on the various bHaptics products worn on the body. Points of vibration can be set to move across the grid of the selected device with intensity changing from waypoint to waypoint. Individual paths can be placed into tracks on a timeline to create layered, more complex effects.
For more information, consult the bHaptics Designer website.