Component-based Haptic Authoring Tool

An image of Component-based Haptic Authoring Tool to aid in identification.

Tool Summary

General Purpose Information
Year of First Releaseⓘ 2015
Platformⓘ Unity
Availabilityⓘ Unavailable
Licenseⓘ Unknown
Venueⓘ GRAPP
Intended Use Caseⓘ Haptic Augmentation
Hardware Control Information
Haptic Categoryⓘ Force Feedback
Hardware Abstractionⓘ Consumer
Device Namesⓘ Novint Falcon
Body Positionⓘ N/A
Interaction and Interface Information
Driving Featureⓘ Action
Effect Localizationⓘ Target-centric
Media Supportⓘ Audio, Visual
Iterative Playbackⓘ Yes
Design Approachesⓘ Library
Interaction Metaphorsⓘ Generic Menu
Storageⓘ None
Connectivityⓘ None

Additional Information

The component-based haptic authoring tool extends Unity to allow for set haptic effects, such as magnetism or viscosity, to be added to elements in the scene. These elements may already have visual or audio properties. The aim of the tool is to decrease the difficulty of adding haptic interaction to an experience.

For more information, consult the 2015 Computer Graphics Theory and Applications paper.