D-BOX SDK
Tool Summary
General Purpose Information | |
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Year of First Releaseⓘ The year a tool was first publicly released or discussed in an academic paper. | 2008 |
Platformⓘ The OS or software framework needed to run the tool. | Windows |
Availabilityⓘ If the tool can be obtained by the public. | Available |
Licenseⓘ Tye type of license applied to the tool. | Proprietary |
Venueⓘ The venue(s) for publications. | N/A |
Intended Use Caseⓘ The primary purposes for which the tool was developed. | Simulation, Gaming, Haptic Augmentation |
Hardware Control Information | |
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Haptic Categoryⓘ The general types of haptic output devices controlled by the tool. | Force Feedback |
Hardware Abstractionⓘ How broad the type of hardware support is for a tool.
| Consumer |
Device Namesⓘ The hardware supported by the tool. This may be incomplete. | D-BOX |
Body Positionⓘ Parts of the body where stimuli are felt, if the tool explicitly shows this. | N/A |
Interaction and Interface Information | |
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Driving Featureⓘ If haptic content is controlled over time, by other actions, or both. | Action |
Effect Localizationⓘ How the desired location of stimuli is mapped to the device.
| Location-aware |
Media Supportⓘ Support for non-haptic media in the workspace, even if just to aid in manual synchronization. | None |
Iterative Playbackⓘ If haptic effects can be played back from the tool to aid in the design process. | N/A |
Design Approachesⓘ Broadly, the methods available to create a desired effect.
| DPC, Process |
Interaction Metaphorsⓘ Common UI metaphors that define how a user interacts with a tool.
| N/A |
Storageⓘ How data is stored for import/export or internally to the software. | None |
Connectivityⓘ How the tool can be extended to support new data, devices, and software. | API |
Additional Information
The D-BOX LiveMotion SDK is used to create motion effects on a D-BOX chair in response to events, such as those in a simulation or game. Telemetry information concerning the user’s avatar, vehicles, or surrounding environment must be sent when updates occur. These data are used by a custom-built D-BOX Motion System to create haptic effects with limited latency between events occurring in the virtual environment and a response being felt.
For more information, consult the D-BOX website.