FeelCraft

An image of FeelCraft to aid in identification.

Tool Summary

General Purpose Information
Year of First Releaseⓘ 2014
Platformⓘ Java, Python
Availabilityⓘ Unavailable
Licenseⓘ Unknown
Venueⓘ ACM UISTAsiaHaptics
Intended Use Caseⓘ Collaboration, Haptic Augmentation
Hardware Control Information
Haptic Categoryⓘ Vibrotactile
Hardware Abstractionⓘ Consumer
Device Namesⓘ Vybe Haptic Gaming Pad
Body Positionⓘ N/A
Interaction and Interface Information
Driving Featureⓘ Action
Effect Localizationⓘ Device-centric
Media Supportⓘ None
Iterative Playbackⓘ Yes
Design Approachesⓘ DPC, Library, Description
Interaction Metaphorsⓘ Generic Menu
Storageⓘ Custom JSON
Connectivityⓘ API

Additional Information

FeelCraft is a technical architecture where libraries of haptic effects (feel effects) are triggered by events in pre-existing media applications through the use of the FeelCraft plugin. The implemented example connects to the event system of a Minecraft server. Families of feel effects are expressed in software and controllable through sets of parmeters that are made available to users through a menu interface. In this example, as in-game events occur (e.g., it begins to rain), an associated feel effect with the selected parameters will be displayed to the person playing the game.

For more information on FeelCraft, consult the UIST’14 demo and the relevant chapter of Haptic Interaction.