GAN-based Material Tuning

An image of GAN-based Material Tuning to aid in identification.

Tool Summary

General Purpose Information
Year of First Releaseⓘ 2020
Platformⓘ iPad
Availabilityⓘ Unavailable
Licenseⓘ Unknown
Venueⓘ IEEE ACCESS
Intended Use Caseⓘ Prototyping
Hardware Control Information
Haptic Categoryⓘ Vibrotactile
Hardware Abstractionⓘ Class
Device Namesⓘ Voice Coil
Body Positionⓘ Hand
Interaction and Interface Information
Driving Featureⓘ Action
Effect Localizationⓘ Location-aware
Media Supportⓘ None
Iterative Playbackⓘ Yes
Design Approachesⓘ Process
Interaction Metaphorsⓘ N/A
Storageⓘ None
Connectivityⓘ None

Additional Information

The tuning method developed here uses a generative adversarial network (GAN) to produce vibrations corresponding to materials with properties in between those provided in the dataset used to train the GAN. The application described in the paper was intended to test this method of haptic tuning with users.

For more information about this method, consult the 2020 IEEE Access paper.