GENESIS
Tool Summary
General Purpose Information | |
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Year of First Releaseⓘ The year a tool was first publicly released or discussed in an academic paper. | 1995 |
Platformⓘ The OS or software framework needed to run the tool. | Windows, macOS, Linux |
Availabilityⓘ If the tool can be obtained by the public. | Unavailable |
Licenseⓘ Tye type of license applied to the tool. | Unknown |
Venueⓘ The venue(s) for publications. | ICMCSymposium on Computer Music Multidisciplinary Research |
Intended Use Caseⓘ The primary purposes for which the tool was developed. | Music, Simulation |
Hardware Control Information | |
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Haptic Categoryⓘ The general types of haptic output devices controlled by the tool. | Force Feedback |
Hardware Abstractionⓘ How broad the type of hardware support is for a tool.
| Bespoke |
Device Namesⓘ The hardware supported by the tool. This may be incomplete. | Transducteur gestuel rétroactif |
Body Positionⓘ Parts of the body where stimuli are felt, if the tool explicitly shows this. | N/A |
Interaction and Interface Information | |
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Driving Featureⓘ If haptic content is controlled over time, by other actions, or both. | Action |
Effect Localizationⓘ How the desired location of stimuli is mapped to the device.
| Device-centric |
Media Supportⓘ Support for non-haptic media in the workspace, even if just to aid in manual synchronization. | Audio |
Iterative Playbackⓘ If haptic effects can be played back from the tool to aid in the design process. | Yes |
Design Approachesⓘ Broadly, the methods available to create a desired effect.
| Process |
Interaction Metaphorsⓘ Common UI metaphors that define how a user interacts with a tool.
| Dataflow |
Storageⓘ How data is stored for import/export or internally to the software. | Unknown |
Connectivityⓘ How the tool can be extended to support new data, devices, and software. | None |
Additional Information
GENESIS is a physical modelling system that uses the CORDIS-ANIMA framework to create virtual musical instruments. By creating networks of different modules in a one-dimensional space and adjusting their parameters, simulations can be constructed and interacted with via a connected haptic device. Sounds produced by the model are played back. While earlier versions of GENESIS required non-realtime simulation of instruments, multiple simulation engines are now supported, including those that run in real time (e.g., GENESIS-RT).
Information on GENESIS is included in numerous places, including the 1995 International Computer Music Conference (ICMC) paper, the 2002 ICMC paper, the 2009 ICMC paper, and the 2013 International Symposium on Computer Music Multidisciplinary Research paper.