HapticPilot
Tool Summary
| Metadata | |
|---|---|
| Release Yearⓘ The year a tool was first publicly released or discussed in an academic paper. | 2023 |
| Platformⓘ The OS or software framework needed to run the tool. | Unity |
| Availabilityⓘ If the tool can be obtained by the public. | Unavailable |
| Licenseⓘ Tye type of license applied to the tool. | Unknown |
| Venueⓘ The venue(s) for publications. | ACM IMWUT |
| Intended Use Caseⓘ The primary purposes for which the tool was developed. | Virtual Reality |
| Hardware Information | |
|---|---|
| Categoryⓘ The general types of haptic output devices controlled by the tool. | Vibrotactile |
| Abstractionⓘ How broad the type of hardware support is for a tool.
| Bespoke |
| Device Namesⓘ The hardware supported by the tool. This may be incomplete. | HapticPilot Glove |
| Device Templateⓘ Whether support can be easily extended to new types of devices. | No |
| Body Positionⓘ Parts of the body where stimuli are felt, if the tool explicitly shows this. | Hand |
| Interaction Information | |
|---|---|
| Driving Featureⓘ If haptic content is controlled over time, by other actions, or both. | Time |
| Effect Localizationⓘ How the desired location of stimuli is mapped to the device.
| Target-centric |
| Non-Haptic Mediaⓘ Support for non-haptic media in the workspace, even if just to aid in manual synchronization. | None |
| Iterative Playbackⓘ If haptic effects can be played back from the tool to aid in the design process. | Yes |
| Design Approachesⓘ Broadly, the methods available to create a desired effect.
| DPC, Process |
| UI Metaphorsⓘ Common UI metaphors that define how a user interacts with a tool.
| Demonstration |
| Storageⓘ How data is stored for import/export or internally to the software. | Unknown |
| Connectivityⓘ How the tool can be extended to support new data, devices, and software. | None |
Additional Information
HapticPilot allows for users to sketch haptic patterns on their hands in virtual reality. When patterns are played back, an algorithm that accounts for differences in hand posture is used so that patterns feel the same even as the user moves. A glove containing 12 actuators and 13 accelerometers is used to track hand movement and render recorded patterns.
For more information about HapticPilot, consult the 2023 Proceedings of the ACM on Interactive, Mobile, Wearable, and Ubiquitous Technology paper.