Mango

An image of Mango to aid in identification.

Tool Summary

Metadata
Release Yearⓘ 2015
Platformⓘ Unknown
Availabilityⓘ Unavailable
Licenseⓘ Unknown
Venueⓘ ACM UIST
Intended Use Caseⓘ Hardware Control
Hardware Information
Categoryⓘ Vibrotactile
Abstractionⓘ Consumer
Device Namesⓘ C-2 Tactor
Device Templateⓘ No
Body Positionⓘ N/A
Interaction Information
Driving Featureⓘ Time
Effect Localizationⓘ Location-aware
Non-Haptic Mediaⓘ None
Iterative Playbackⓘ Yes
Design Approachesⓘ Direct, Procedural, Additive
UI Metaphorsⓘ Track, Keyframe, Demonstration
Storageⓘ Custom JSON
Connectivityⓘ None

Additional Information

Mango is a graphical tool for creating effects on vibrotactile arrays. A visualization of the layout of the actuators in the array is present in the editor. Users can create “animation objects” with different positions and intensities, and create paths to define the motion of these objects over time. Parameters can be adjusted over time as well through the use of keyframes. A rendering algorithm is used to transform these tactile animations into actuator signals so that the authored vibrotactile experience is perceived by the user.

For more information, consult the UIST’15 paper.