posVibEditor

An image of posVibEditor to aid in identification.

Tool Summary

General Purpose Information
Year of First Releaseⓘ 2008
Platformⓘ Windows
Availabilityⓘ Unavailable
Licenseⓘ Unknown
Venueⓘ IEEE HAVEIEEE WHC
Intended Use Caseⓘ Prototyping, Hardware Control
Hardware Control Information
Haptic Categoryⓘ Vibrotactile
Hardware Abstractionⓘ Class
Device Namesⓘ ERM
Body Positionⓘ N/A
Interaction and Interface Information
Driving Featureⓘ Time
Effect Localizationⓘ Device-centric
Media Supportⓘ None
Iterative Playbackⓘ Yes
Design Approachesⓘ DPC, Process, Sequencing, Library
Interaction Metaphorsⓘ Track, Keyframe
Storageⓘ Custom XML
Connectivityⓘ None

Additional Information

The posVibEditor supports the creation of vibration patterns across multiple ERM motors. Vibration assets can be created by manipulating keyframes in a vibration intensity over time visualization. These assets, or provided templates, can be copied into a track interface to decide which motor each will be displayed on and at what time. A “perceptually transparent rendering” mode is included to adjust the mapping of asset amplitude values to output voltage values so that the authored effect is felt as intended.

For more information, consult the 2008 Workshop on Haptic Audio Visual Environments and Games paper and the 2009 WHC paper.